International Journal of Sports Science
p-ISSN: 2169-8759 e-ISSN: 2169-8791
2016; 6(1A): 1-7
doi:10.5923/s.sports.201601.01

Vasco Vaz1, Gonçalo Dias1, José Gama1, Micael Couceiro2, 3, João Vantente-dos-Santos1, 4, João Rafael1, José Alberto Areces Gayo5
1Faculty of Sport Science and Physical Education, University of Coimbra, Coimbra, Portugal
2Artificial Perception of Intelligent Systems and Robotics (AP4ISR), Institute of Systems and Robotics (ISR), University of Coimbra, Coimbra, Portugal
3Ingeniarius, Ltd., Portugal
4Lusófona University of Humanities and Technologies, Faculty of Physical Education and Sport, Lisbon, Portugal
5Faculty of Sport Sciences and Physical Education, University of Galiza, Galiza, Spain
Correspondence to: Gonçalo Dias, Faculty of Sport Science and Physical Education, University of Coimbra, Coimbra, Portugal.
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Copyright © 2016 Scientific & Academic Publishing. All Rights Reserved.
This work is licensed under the Creative Commons Attribution International License (CC BY).
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The aim of this study was to identify the number of intra-team interactions and to examine which athletes have more interactions with their peers through the use of pass. We analyzed the preferential connectivity levels of specific players, highlighting their interactions and identifying those who had the greatest influence on ball movement. The sample consisted of 8 Portuguese, highly trained male roller hockey players (aged between 14.5 and 16.5 years), selected to participate in the 2007 and 2008 editions of the U-17 European League. Results showed that player 8
and player 6
presented the highest global rank of the team in terms of promoted interactions.Generally, these results permitted the identification of the centroid player and his role in a team activity. It was concluded that roller hockey could be described as an open system able to create clusters of connectivity between players. The herein presented findings may help coaches and sport scientists to better understand how the collective behaviour is orchestrated.
Keywords: Interpersonal coordination, Interaction, Performance, Young athletes
Cite this paper: Vasco Vaz, Gonçalo Dias, José Gama, Micael Couceiro, João Vantente-dos-Santos, João Rafael, José Alberto Areces Gayo, Network of Interpersonal Interactions in Roller Hockey, International Journal of Sports Science, Vol. 6 No. 1A, 2016, pp. 1-7. doi: 10.5923/s.sports.201601.01.
, in which the upper-triangle corresponds to the number of pass actions made, while the lower-triangle corresponds to the number of pass actions received (the diagonal that subdivides the matrix is ignored). As an example, the number of pass actions player
does with player
is represented by
which may, or may not, be the same as the number of pass actions player
did with player
Based on this matrix, we adopted a schematic representation of a roller hockey (see results section, Figure 2) to identify, and later definition of variables involved in the typology of game. The schematic representation of a roller hockey was based on the one already used by Mendo and Argilaga [15], which has split up the rink in eighteen areas with six sectors and three side lanes. During the offensive process roller hockey player’s act in depth and breadth using quick actions of progression with the ball or pass [15]. Nevertheless, pass is the technical element that best distinguishes the interaction between players [4, 10, 19, 23].The data obtained were inserted on an Excel Template, version Node XL program 1.0.1.164. Through this application, it was possible to get connectivity matrices and establish the mapping of interactions that took place between players in the context of the match. To this end, were created two arrays of double-entry, which aimed to present the interactions between players that resulted from passes established in different parts of the schematic representation of a roller hockey. All procedures used in this study were approved by the Ethics Committee of the Faculty of Sport Sciences and Physical Education, University of Coimbra, following the guidelines of the American Psychological Association for research involving human participants. All participants provided informed consent to take part in this research.Finally, to better understand the net of interactions, which emerge from player of the same team, we used the relative frequency probability method, by the following equation [20]:![]() | (1) |
is the probability of a given interaction
to occur between player
and
It needs to be noted that probability of an interaction occurs, as it is defined, results on a relative frequency of occurrence. Thus, the probability is a number such that:
Besides the probability of interaction between pairs of players, we computed an intra-player network concept (network property of a node), denoted as the centroid players). To computed is network concept, one can create a new relative weighted adjacency matrix
defined as:![]() | (2) |
for
with
The denominator
corresponds to the larger connectivity between players, the players that interact the most together. Note that, as the weighted adjacency matrix
is also nonsymmetric.Afterwards, one needs to compute a widely used concept for distinguishing a vertex of a network (cf. [11]), called the connectivity (also known as degree). The connectivity of player
can be defined by:![]() | (3) |
is the vector of the connectivity of players. Note that there will be a vector for the pass actions made and another for the pass actions received. In other words, player
may present a high connectivity with the team due to the actions he make, but may not present a high connectivity with the team regarding the pass actions received.The most cooperative player, or players, can be found by finding the index/indices of the maximum connectivity for the pass actions made and received as:![]() | (4) |
as:![]() | (5) |
is the vector of the relative connectivity of players. Note, once again, that there will be a vector for the pass actions made and another for the pass actions received.In team sports context, one could interpret the scaled connectivity as a measure of cooperation level of a given player in which high values of
(as
tends to 1) indicate that the
player works with most of the other teammates. However, a player may present a high connectivity with other players but may be unable to produce consensus among his non-direct teammates. In other words, he may interact with several other players directly that does not directly interact with each other. Therefore, the clustering coefficient of player
offers a measure of the degree of inter-connectivity in the neighborhood of player
, being defined as:![]() | (6) |
is the vector of the clustering coefficient of players. Note that there will be a vector for the pass actions made and another for the pass actions received.The relationship between the clustering coefficient and the connectivity has been used to describe structural (hierarchical) properties of networks [22]. As a team sports modality, a weighting distribution of the cluster coefficient and the connectivity between players should be taken into account. Therefore, a weighting function, denoted as global rank, was defined as:![]() | (7) |
, such that
is the vector of the global rank of researchers. Note that there will be a vector for the pass actions made and another for the pass actions received. Also note that the scaled connectivity
was chosen over the unscaled one
since it lies between 0 and 1 as the clustering coefficient, thus resulting in
Taking into account that the main objective of the hockey team, as any other collective sport, is to give priority to the collective performance (the overall interaction between players), one can ponder a balanced consideration of
The top-ranked player (s), the one (s) presenting the higher
will then be denoted as the centroid players. Within sports team, the centroid player(s) could be considered as the player(s) who maintain(s) the connectivity of the whole team.
|
![]() | Figure 1. Level of interaction and network between players on offensive phases of the game |
![]() | Figure 2. Transmission of the ball done by players, and interactions zones of the team |
|
|
and player 6
presented the highest global rank of the team in terms of promoted interactions. Moreover, player 6
and player 8
had the higher global rank of the team in terms of interactions passing through them.
and player 6
presented the highest global rank of the team in terms of promoted interactions. Generally, these results permitted the identification of the centroid player and his role in a team activity.Given the above, it was concluded that roller hockey could be described as an open system able to create clusters of connectivity between players.This is something that can be applied to other team sports, such as football, handball or basketball, because through this network of interactions, coaches can further understand the team dynamics and optimize its performance to the objectives to be achieved during competition. The herein presented findings may help coaches and sport scientists to better understand how the collective behaviour is orchestrated.