International Journal of Sports Science
p-ISSN: 2169-8759 e-ISSN: 2169-8791
2018; 8(3): 91-96
doi:10.5923/j.sports.20180803.04

Mashud, James Tangkudung, Widiastuti
Sport Education and Health, Faculty of Teacher Training and Education, Lambung Mangkurat University, Banjar Baru City, Indonesia
Correspondence to: Mashud, Sport Education and Health, Faculty of Teacher Training and Education, Lambung Mangkurat University, Banjar Baru City, Indonesia.
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Copyright © 2018 The Author(s). Published by Scientific & Academic Publishing.
This work is licensed under the Creative Commons Attribution International License (CC BY).
http://creativecommons.org/licenses/by/4.0/

This research aims to develop swimming lesson model based on interactive multimedia and to obtain empirical data about the effectiveness of swimming lesson model based on interactive multimedia in improving learning outcomes of health physics education and recreation (PJKR) students. This research use research and development (R&D) method from Borg and Gall. The results of each step of the development research are (1) research and information collecting, (2) planning, (3) development of the preliminary from the product, (4) preliminary field testing, (5) main product revision. (6) main field testing, (7) operational product revision, (8) operational field testing, (9) final product revition, (10) desimination and implementation.
Keywords: Model Development, Learning Pool, Interactive Multimedia
Cite this paper: Mashud, James Tangkudung, Widiastuti, Swimming Lesson Based on Interactive Multimedia, International Journal of Sports Science, Vol. 8 No. 3, 2018, pp. 91-96. doi: 10.5923/j.sports.20180803.04.
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The criteria used to interpret the normalized gain / N-gain obtained by Hake are presented in Table 2.
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![]() | Graphic 1. The Data of Students’ Swimming Ability in PJKR study program in Experimental Group and Control Group |
Swimming lesson be delivered with concrete learning media and through direct experience hence the learning will be understood and practiced by the student.Supported by Sutopo states that learning model which apply multimedia system have some an advantages, which is: (1) decrease the time and space which used to save and show the electronic document than the paper; (2) improving the productivity to avoid lost file; (3) giving an access document in the same time and showed in the screen; (4) giving a multidimensional information in organization; (5) decrease the time and fees in making a photo; and (6) giving the facilities of speed information which needed with visual interaction. Besides that, the advantage of multimedia is dialog, improving the creativity, facilitate the collaboration, improving the experience, and improving the skills.Product development of swimming lesson based on interactive multimedia model is a media which has the positive effect to learning effectively. The learning does not only take one direction such as the lecturers to the students, the lecturers explain and the students is listening; the lecturer give an example and the students do the assignment and the last the lecturer evaluate and follow up their learning, and so on so that the lesson is passive and not interacted. But, with this media, it is expected to be a multi-way learning that is the lecturer with the student and vice versa, students with students, and students with the environment.The multi-directional learning interaction is ideal in learning so that learning resources, students, media, and environment will construct and complement each other to accelerate optimal learning outcomes with the development product in the form of swimming lesson based on interactive multimedia model, students and lecturers can be flexible in providing learning. Lecturers can give the task for next week's material to learn the next material, the task and the material to be learned already exist in the media made by lecturers, so that students can easily learn, discuss and practice individually or in groups. Therefore, students already know what they want to learn, students will be able to imagine what will be studied next week, so the student must have prepared some questions and some difficulties while studying outside the lecture to be asked to the lecturer. Moreover, the lecturer gives evaluation and control about the assignment given to the students and found the things that must be met by students who are not available in the media prepared by lecturers hence the lecturers give the individual assignment to be more active looking at other sources.By implementing swimming lesson based on interactive multimedia model, interaction between students will surely increase, this can happen because by learning, seeing, practicing together in the lecture, especially outside the lecture will occur the discussion and give each other opinions and observations on what students learn. Even if the class discussion, the problem can be solved yet, and then the problem can be used as a note of question or discussion material during lectures. It could also be some of the problems students experience while learning together and inadvertently that students while studying along with a coach, a more senior teacher or a swimming activist. Students may consult and discuss together. This is the form of student interaction with the environment.So if the swimming lesson based on interactive multimedia model is applied as well as possible, then big expectations of swimming learning will work well. Students’ competencies of swimming will be better. Students can learn well and continue, students will have a picture of learning and teaching this methofin the future (despite after passing the swimming course). The most important is that students have a strong provision to teach how to swim at the time the students have graduated and work in the community.