Yeremia Maroutian
1710, Prospect Ave. Cleveland, Oh. 44115
Correspondence to: Yeremia Maroutian , 1710, Prospect Ave. Cleveland, Oh. 44115.
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Copyright © 2017 The Author(s). Published by Scientific & Academic Publishing.
This work is licensed under the Creative Commons Attribution International License (CC BY).
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Abstract
In this paper invented by D. Schmeidler (1969) for characteristic function games concept of nucleolus has been extended on fuzzy cooperative games. The fuzzy pre-nucleolus defined by a new way. On the set of classical cooperative games proved its coincidence with the already existed one. For a class of fuzzy games the pre-nucleolus exists and unique. The process of finding of pre-nucleolus illustrated on an example of a fuzzy game.
Keywords:
Fuzzy cooperative games, Fuzzy coalition, Fuzzy pre-nucleolus
Cite this paper: Yeremia Maroutian , The Pre-nucleolus for Fuzzy Cooperative Games, Journal of Game Theory, Vol. 6 No. 2, 2017, pp. 43-51. doi: 10.5923/j.jgt.20170602.03.
1. Introduction
Let N= {1, 2… n} be the set of all players. A fuzzy coalition is an n-dimensional vector
with
for each
. A cooperative fuzzy game with the players set N is a pair (T, v), where
is the set of all fuzzy coalitions and v is the characteristic function of that game which maps a real number to each fuzzy coalition.Cooperative fuzzy games reflect situations in which for players allowed to take part in a coalition with participation levels that may vary from non-cooperation to full cooperation. The obtained reward in this type of games defines depending on the level of cooperation. Participation levels at which players involved in cooperation gets described by fuzzy coalitions. Aubin (1981) has been explaining use of fuzzy coalitions by following way when he first introduced them in game theory. Every player can choose his level of participation in a coalition instead of whether to participate in it or not. As an example in favor of that approach can be considered case, when individual players reluctant to invest all of the available resources in enterprise where that coalition involved. For fuzzy cooperative theory extension of classical decision concepts on fuzzy games is an important topic. It is known, that not every concept of classical theory has its natural counterpart for fuzzy games. At the same time some results in classical cooperative games allow to be transformed on fuzzy games with of course significant differences. In this work we aimed to establish an important in classical theory optimality principle, i.e. nucleolus on fuzzy games.
2. Basic Definitions and Results
Together with fuzzy theory of nucleolus we are also going to deal with the classical version of the same concept. For that reason we need to reproduce here some preliminary facts from the classical theory of nucleolus. At the end of this paragraph we will bring the definition of nucleolus for fuzzy cooperative games.For classical cooperative games D. Schmeidler [1] has defined nucleolus as an imputation what is the best in the sense of a preference relation
. To define the nucleolus we need the following notations. For the game
and the imputation
denote
.Let
is a classical cooperative game and
is the set of all imputations for the game G.The difference
is the excess of coalition S regarding to x. Defined that way excess can be interpreted as a measure for complain of coalition S from imputation x. Let consider the vector of excesses 
with components:
From the definition of
it is clear, that the components of
ordered decreasingly. For the game v on the set
defined a quasi-order
the following way. Let
if
where
is for the lexicographical order. It means, exist a number
such that
Definition 2.1 For
and characteristic function v, the set
is nucleolus for Y if vectors from
are minimal in the sense of relation
i.e.
Theorem (D. Schmeidler, 1969). For every nonempty, convex and compact set the nucleolus exists and consists of only one vector. Theorem (A. Sobolev, 1976) Let for a game
as a set of payoff vectors defined the set of pre-imputaions:
Then the game G has a nonempty pre-nucleolus
that contains only one vector. For outcomes from
the condition of individual rationality has been violated. For that reason the set of payoff vectors
is not compact and hence, it is different of the set
of imputations. Despite of that the statement about existence and uniqueness for pre-nucleolus continues to remain true. Fuzzy cooperative games possess infinite number of coalitions. That fact does not allow using the approach based on idea of lexicographic order to extend this concept on fuzzy games. From there arrives a need for a new definition of pre-nucleolus on fuzzy games. To be valid the needed definition should coincide with the existing one for classical games and at the same time to allow extending that concept on fuzzy cooperative games. Let (T, v) is an arbitrary fuzzy game, where
is the set of all fuzzy coalitions and
is the characteristic function of that game.Below we will prove that the newly defined pre-nucleolus coincides with already existing one. We will consider the set of only collectively rational payoff vectors, i.e. pre-imputations:
Inductively defined sets Xk, Tk by accepting that | (3.1) |
For
we will define sets Xk+1 the following way | (3.2) |
and sets Tk for 
 | (3.3) |
where
and
is the distance between the point
and set Tk:
For sets
true the following: when k increases, Tk does not decrease:
If for some k0 it is turning out that
then that entails the stabilization of corresponding set
or otherwise, by increasing k, Xk does not decrease any more. The set
obtained that way we will call the prenucleolus for fuzzy game (T, v).
3. About the Pre-Nucleolus for Classical Cooperative Games
In this paragraph first will be described the new definition of pre-nucleolus for the set of classical cooperative games. For that type of games below has been proved that pre-nucleolus defined both of the ways coincide.Let the pair
means a classical cooperative game, where
is the set of all players and
a characteristic function satisfying to the condition
First, let pay attention that in case of classical cooperative games relations (3.1) - (3.3) accept the following view: | (3.4) |
 | (3.5) |
 | (3.6) |
Construction of sets Xk, Tk after finite number of steps will be abrupt because finite is the set 2N. The last set Xk will contain a unique vector, coinciding with the pre-nucleolus in sense of its initial definition. Takes place the following lemma: Lemma 3.1. Let
and
if
Proof: For a given vector
according to definition we have that
Let denote by
Similarly,
Further, for the components of
let
Let
be an arbitrary coalition. If
then
If it takes place the strong inequality then the lemma’s statement proved.We will accept now, that for all
takes place only equality. Let also assume, that for some k < n
and for every
where 
Let consider excess
where
. If
then
I.e.
Let now
too and
is some coalition:
Again, if it takes place the strong inequality, then
If for all k take place only equalities then x = y, which contradicts the condition of lemma.Let numbers
are all of different values accepted by the components of vector
Below we will deal with the sets
and
defined following way:

Lemma 3.2. If
then
Proof. Let
and
be an arbitrary coalition. It is clear, that for some
. According to definition of
for every
. But then
which means that
Lemma 3.3. For all
exist numbers lk and sets Xk such that Proof. For k = 1 the relation (3.7) follows from definitions of sets X1 and Y1. Accept it already has been proved that for some k and l
According to lemma 2 supposed to take place inclusion
. If
because
then exists
such that
and
Necessary to prove that it will entail the coinsidence of sets
and
Let now for some
and
. Then will exist set
such that
and
. Subsequently,
. Which means, that
. Because
so according to lemma 3.1,
By the other side, as far as
then
From there it follows that
Further,
because
and
is the first value of
which is smaller than
As a result,
Or otherwise,
Which means, that
Let now prove the opposite inclusion, i.e. if
then
too. As far as
and
so for every
where 
Besides that, for every
. It is remaining to proof that for arbitrary 
Accept that for some coalition
Let consider the vector
For coalitions
for
and
From there it follows that for a number
small enough, and every
Which means that the constructed above vector
is more preferable than
. That contradicts to the fact that ν(X) is pre-nucleolus for the game
. Hence, for every
supposed to hold true the equality
But then the received equality would mean, that
and
The last inclusion concludes the proof of our lemma.Theorem. 3.1 There is a number q such that
.Proof. Because
for every
so according to lemma 3.3, we will have, that also
If
contains more than one point then it is obvious that
. Then based on lemma 3.3 and lemma 3.2,
and according to lemma 1 we will be able to construct the next set
. The constructed that way last set
will consist of only the nucleolus
.
4. Fuzzy Games with Finite Sets of Coalitions
4.1. Let
is a fuzzy cooperative game, where
is some finite set of fuzzy coalitions. Below we will prove that in presence of some conditions this type of games possess a unique prenucleolus. Lemma 4.1. Let X is a convex polytope and χ is the solution for the next linear programming problem:
Then exists a vector
such that for every
Proof. Let for every
exists a vector
such that
where
is the solution of mentioned above linear programming problem. Consider now the vector
Because of convexity of the set
and
for every
which contradicts to the condition that
is the optimal solution for our minimization problem. So, exists a vector
such that for every 
From there the assertion of lemma 3.4 follows. Theorem 4.1 Let
is a fuzzy game, where
is a finite set of fuzzy coalitions that also contains coalitions
for arbitrary
. Then the game
possesses a unique pre-nucleolus.Proof. We need to prove that after finite number of steps the process of construction of sets Xk, Tk will be abrupt and the last set Xk will consists of a unique point.The set X1 is solution for the following minimization problem: | (3.8) |
In problem (3.8) the number
bounded below. Really, if
then
Summing all these inequalities by
we will obtain that
from where
,what has been required to prove.When
accepts its minimal value we obtain the solution of our problem:
The corresponding set
is:
Further we need to find the
That is the same as solving the following minimization problem:
The solution X2 for this problem is a convex politope and the set T2 strictly contains the set
The same will take place on the following steps too. As far as the set
is finite, so construction of sets Xk, Tk will be abrupt after finite number of steps.Let now
. It is remaining to prove that
. If
then from
will follow that
for arbitrary
from where x = y. That concludes the proof of our theorem.4.2. Fuzzy Games with Piece-Wise Affine Characteristic FunctionsBelow proved a theorem about existence and uniqueness of pre-nucleolus for fuzzy games with piece-wise affine characteristic functions.Theorem 4.2. Let (T, v) is a fuzzy cooperative game with piece-wise affine characteristic function v. That means, exists a collection of simplexes
what covers
,
and for
where
is a linear function and
. Then the game (T, v) has a pre-nucleolus that consists of a unique point.Proof. According to definitions of sets Xk, Tk
The set X1 is the solution for following minimization problem: | (3.9) |
Let consider the following linear programming problem:
(3.9')where the
is the set of all peaks of simplexes
Accept that the pair
is the solution for that problem, where
is a convex politope. It is clear that
We will prove that
also is solution for the problem (3.9). For that reason we will need to show that the inequality
holds true for all
when
Let
is an arbitrary coalition and
is a simplex with peaks
which contains
Then
where
and
Because
is an affine function on
so we will have that
From there,
really is a solution for the problem (3.9). So, we will have that X1 is the following set:
According to definition of sets
for a fixed
and every
what means that the product
is constant for every
. Let now
are such coalitions that
and
From there it will follow that if for some numbers
and
then for every 
The latter one means that set Tm is the intersection of the set of all coalitions T with some hyperplane and subsequently is a convex set, because of convexity of T.Next we will rewrite the definition of
in a different form:
The set
defined that way is solution for the following maximization problem: | (3.10) |
As it was in the beginning of the proof besides this problem also let consider the corresponding linear programming problem for peaks of simplexes
that does not belong to Tm-1:
(3.10’)The problem (3.10’) has a solution because it is a linear programming problem and Xm-1 is a convex polytope. Let denote that solution by
and prove that inequalities (3.10’) remain true for all
and
. For
the inequality (3.10’) follows from definition of sets Xm. For
(3.10’) is true because for that kind of
the right side of (5’) is equal to 0 and the left side is not negative as far as
.Let now
and
Accept that
is a simplex for what
and
are peaks for that simplex. According to the Karatheodory’s theorem:
The last inequality in the chain above takes place because of convexity of metric
by the variable
As a result, has been proved that the solution
for the problem (3.10’) also is solution for (3.10). From there according to lemma 4.1 exists
such that
and for arbitrary
takes place equality in (3.10’). Then because
and
so
As a result to that the dimension of Tm will increase by at least one. From there because as its proved above the sets Tm are convex, so after finite number of steps Tm will coincide with T and the corresponding set
will contain only one point.4.3. An Example for Calculation of Pre-NucleolusThe paragraph below devoted to finding of the pre-nucleolus for fuzzy game from a parameterized class. Let considered a game
with the following characteristic function 
It is clear that for this game v(1) =1 and
Solving of the problem will start from dividing the square
on eight triangle subsets and figureing out values of
on each one of them. Let denote these subsets by
(i =1… 8) and start to describe them.
Based on inequalities that define
it is obtained that
and
from there 
For
are true the following inequalities:
From what it follows that 
The definition of
implies that for
hold true the inequalities:
So, for 
Analogically to
in this case too
Further, because 
From inequalities that define
follows that for 

On
hold true the following inequalities:
To find sets X1 and T1 enough to calculate the following magnitude:
where
Let now to calculate the magnitude of
by the scheme below:
Further by turn will be figured out magnitudes of the following inner maximums:
Now, when the values for
by subsets
already have been found can be calculated value for the preliminary expression:
Further, because for x with
so from there it is clear that
That value together with definition of the set
gives that
Let denote
To find sets X2, T2 should be calculated the magnitude of
where
The magnitude of
also will be calculated by subsets
, the same way as it has been done with the 
At the end it is remaining to calculate one more magnitude, which will give us the set X2:
So, as a result it obtaines that
From there for the pre-nucleolus v(X) of initial game it follows that 
Note
1) Results that included in this paper have been part of author’s doctoral dissertation written in early 1990’s. There is available a copyright certificate from the US Copyright Office.
References
[1] | SCHMEIDLER D. 1969. The nucleolus of a characteristic function game. –SIAM J. OF MATH. 1, vol. 17, pp. 1163-1170. |
[2] | SOBOLEV A. 1976. Characterization of the optimality principles in cooperative games by functional equations. – Math Methods in Social Sciences. - Vilnius, pp. 94-151. (In Russian). |
[3] | AUBIN JP, 1981. Cooperative fuzzy games. Math Oper.es 6: 1-13. |