Architecture Research
p-ISSN: 2168-507X e-ISSN: 2168-5088
2016; 6(3): 51-56
doi:10.5923/j.arch.20160603.01
Burcu Gülay Taşçı
Assistant Professor Doctor, İzmir Dokuz Eylül University, Department of Architecture Tınaztepe Campus, Buca İzmir, Turkey
Correspondence to: Burcu Gülay Taşçı, Assistant Professor Doctor, İzmir Dokuz Eylül University, Department of Architecture Tınaztepe Campus, Buca İzmir, Turkey.
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This work is licensed under the Creative Commons Attribution International License (CC BY).
http://creativecommons.org/licenses/by/4.0/
In today's digital age, it is recognized that children, who are born in a world of technological resources, cannot be educated via conventional methods. As in many other fields, rapidly advancing technology caused certain revisions in the field of education. In today's architecture education, the utilization of digital games is one example of the mentioned revisions. However as the studies conducted up to date are taken into consideration, it is seen that the literature lacks studies investigating theoretic relation between the architecture education and learning via digital games. The subject of this study is the core of conventional architecture education, the place of the learning via digital games and the integration of digital games to architecture education via theoretical infrastructure. The aim of the article prepared originated from the lack of studies in the literature is to reveal the relation between the learning via digital games and architecture education in general. For the study conducted with this aim, the screening model is utilized and data is collected via reviewing the literature. The findings obtained throughout literature have revealed the theoretical common ground between the conventional architecture education and learning via digital gaming approach. This study is significant in terms of providing a theoretical basis for future studies regarding the utilization of digital games in the field of architecture.
Keywords: Architecture education, Game Based Learning, Digital Games, Education Theory
Cite this paper: Burcu Gülay Taşçı, Theoretical Framework for Using Digital Games in Architecture Education, Architecture Research, Vol. 6 No. 3, 2016, pp. 51-56. doi: 10.5923/j.arch.20160603.01.
Figure 1. (Left) Architecture studio at DEU; (Right) Group work sample (Source: Author, 2015) |
Figure 2. Digital game-based learning environment (Source: Hong Kong Digital Game Based Learning Association, 2012, http://www.avatargeneration.com/2012/09/hong-kong-digi) |
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